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As Miss Beelzebub Likes it.
Anime

As Miss Beelzebub Likes it.

69/100TV12 ep2018

Murin's lands his dream job with the demon king he's always held in awe, but when his tenure begins, it turns out the demon king isn't quite what he expected...

(Source: Yen Press)

ComedyFantasyRomanceSlice of LifeSupernatural

📺Anime Details

Studio
LIDENFILMS
Year
2018
Source
MANGA
Duration
24 min/ep
Top Characters
NarratorBeelzebubBelphegorMullinAzazel
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📝Editorial Analysis

The first time Murin kneels before the Demon King—not in dread, but in quiet, flustered awe—only to find her curled up on a sun-dappled windowsill, idly peeling an apple with a tiny, silver-tined fork… that’s the heartbeat of As Miss Beelzebub Likes it. Not fire or fury, not grand declarations or cosmic stakes—but the soft weight of reverence meeting something disarmingly small: a deity who prefers naps over nihilism, bureaucracy over bloodshed, and whose most terrifying power is making you blush just by asking if you’ve had lunch.

As Miss Beelzebub Likes it. banner

This isn’t fantasy as spectacle. It’s fantasy as settling in. The atmosphere hums with the low, warm frequency of iyashikei—not because it avoids conflict, but because it treats dignity, routine, and quiet mutual regard as sacred. You feel the weight of Murin’s earnestness—the way his admiration doesn’t shrink in the face of absurdity, but deepens, like ink spreading in water. You think about how devotion isn’t always loud; sometimes it’s refilling her teacup without being asked, or memorizing which floorboard creaks least near her study door. There’s no grand quest—just the slow, tender architecture of trust built across shared silence, paperwork, and the gentle friction of a tsundere’s pride against her own softness. It makes you nostalgic for moments you’ve never lived: the hush of an afterlife office at 3 p.m., the scent of old scrolls and citrus peel, the safety of being seen—not as a tool, a threat, or a conquest—but as someone who shows up, reliably, kindly.

That same emotional resonance flickers in Prince of Persia—not in its acrobatics or sand magic, but in its Healing & Slow Life, Melancholic Exploration. The game’s description calls it “an all-new epic journey,” yet player reviews highlight its deliberate pacing, its new prince walking unfamiliar lands not to conquer, but to understand—to trace ruins not for loot, but for memory. Like Murin navigating the demon court’s quiet hierarchies, the Prince moves through spaces thick with unspoken history, where every ledge scaled feels less like triumph and more like quiet communion with time itself. Both ask you to hold reverence lightly—to admire power not as domination, but as presence. The melancholy isn’t despair; it’s the bittersweet ache of beauty that persists despite impermanence—the Demon King’s apple core left beside a half-finished decree, the Prince’s hand brushing stone worn smooth by centuries of unseen hands.

And then there’s the work. Not grind, not labor-as-punishment—but work as intimacy. As Miss Beelzebub Likes it. frames clerical duty as devotion made tangible: filing infernal treaties, drafting edicts on proper tea service, translating angelic memos with careful footnotes. That same texture lives in games where systems breathe with quiet intention—where managing resources isn’t cold calculation, but care made procedural. You see it in the rhythm of tending a garden that grows with you, not for you; in inventory management that feels like curating a personal archive; in dialogue trees where choosing patience over punchlines unlocks deeper warmth. These aren’t games about winning—they’re about staying, about showing up day after day, not because the world demands it, but because the people (or demons, or princes) in it are worth the quiet consistency.

Who loves this? The person who cries when their coffee cup is warm exactly right. The one who re-reads the same three pages of a novel because the light in that scene felt true. The player who pauses mid-platformer just to watch birds circle a tower spire, or who saves a boss fight for tomorrow because tonight, they’d rather sit with the music and the rain on the window. They don’t crave escalation—they crave recognition: the kind that says, Yes, this small thing matters. Yes, your attention here is enough. They love Murin’s unwavering gaze—not because he sees a god, but because he sees her, in the crumb on her lip and the way she folds her hands when she’s trying not to smile. They love the Prince tracing a fresco not to solve a puzzle, but because the pigment still holds the ghost of someone’s hope. That’s the thread: reverence practiced in stillness, devotion measured in teaspoons and sunbeams—not in thunder, but in the soft, certain click of a door closing behind you, both of you safe inside.

🎮5 Games That Match the Vibe

Match Dimensions Explained

🌻 Healing & Slow Life
🌿 Melancholic Exploration

Frequently Asked Questions

Why does Prince of Persia keep coming up in 'Games Like As Miss Beelzebub Likes It' lists?

Because both lean hard into melancholic exploration and quiet, healing moments—like when the Prince wanders ruined palaces at dusk, mirroring how Miss Beelzebub’s cast lingers in sun-dappled school corridors or rooftop silences after emotional confrontations. The game’s Healing & Slow Life dimension isn’t about combat pacing—it’s that same gentle, reflective weight you feel watching Beelzebub and Mephisto share tea while the world hums softly around them.

Is there an anime or manga adaptation of Prince of Persia that captures the same vibe as Miss Beelzebub?

No official anime or manga adaptation exists for this latest Prince of Persia reboot—it’s a standalone console/PC experience with no licensed anime spin-offs. That said, fans drawn to Miss Beelzebub’s blend of supernatural bureaucracy and tender character dynamics often find the *tone* of Prince of Persia’s worldbuilding (e.g., the Prince’s weary rapport with the Dahaka, or his quiet reverence for lost civilizations) hits a similar emotional register—just without the demonic office humor.

How does Prince of Persia compare to Doki Doki Literature Club! for someone who loves Miss Beelzebub’s mix of sweetness and subtle melancholy?

Doki Doki leans into meta-narrative tension and psychological whiplash, while Prince of Persia delivers melancholic exploration through physical space—like walking through crumbling ziggurats where every echo feels like a memory, much like how Miss Beelzebub uses stillness (e.g., Beelzebub staring out the classroom window after a rare moment of vulnerability) to ground its emotional beats. Both score high on ‘Healing & Slow Life’, but PoP does it via environmental storytelling; DDLC does it through text and silence between lines.

What’s the best game like Miss Beelzebub if I want something soothing but with quiet emotional weight—not comedy or horror?

Prince of Persia is your strongest match: it’s got that same hushed, reverent pacing—think the Prince pausing mid-climb to watch sand fall through broken archways, or sitting beside a fountain while the wind stirs ancient banners—exactly the kind of Healing & Slow Life rhythm that makes Miss Beelzebub’s quieter scenes (like Mephisto braiding Beelzebub’s hair during a rainy lunch break) land so deeply. No frantic battles, no fourth-wall breaks—just atmosphere, intimacy, and melancholy done with grace.