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[C] - CONTROL - The Money and Soul of Possibility
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[C] - CONTROL - The Money and Soul of Possibility

67/100TV11 ep2011

The Japanese government was rescued from the brink of financial collapse by the Sovereign Wealth Fund. For its citizens, however, life has not improved and unemployment, crime, suicide, and despair are rampant. Kimimaro, raised by his maternal aunt after the disappearance of his father and the death of his mother, is a scholarship student whose only dream is to live a stable, ordinary life. One day he meets a man who offers him a large sum of money if he will allow his "future" to be held as collateral. From then on his fate is radically altered as he's drawn into a mysterious realm known as the Financial District, where he must compete in weekly tournaments called "deals" in order to keep his money and avoid losing his future.

(Source: Wikipedia)

ActionMysterySupernaturalThriller

📺Anime Details

Studio
Tatsunoko Production
Year
2011
Source
ORIGINAL
Duration
22 min/ep
Top Characters
MsyuKimimaro YogaMasakakiSouichirou MikuniQ

📝Editorial Analysis

The fluorescent hum of a Tokyo convenience store at 3 a.m., the plastic wrapper of a bento box crinkling under Kimimaro’s fingers as he counts change—again—while the news ticker scrolls “Sovereign Wealth Fund stabilizes yen” beneath footage of a man jumping from a Shinjuku overpass. That quiet, suffocating dissonance—where economic stability and human collapse occupy the same frame—is the first breath of [C] - CONTROL - The Money and Soul of Possibility.

[C] - CONTROL - The Money and Soul of Possibility banner

This isn’t dystopia dressed in neon or rubble. It’s dystopia wearing a commuter’s coat, folding neatly into salaryman trains and university lecture halls. You don’t feel oppressed by tanks or drones—you feel it in the silence after your aunt hangs up the phone, having just confirmed another month’s rent is “delayed.” The show’s atmosphere lives in the weight of deferred futures: every contract signed in the Financial District’s mirrored lobbies, every “future” auctioned off in shadowy exchanges, every glance Kimimaro gives his own reflection—not with defiance, but with the slow, chilling recognition that his life has already been priced, packaged, and pre-sold. It makes you think not about revolution, but about consent: how easily you trade your tomorrow for today’s stability—and whether you even knew you were signing.

That emotional DNA—the grinding friction between systemic control and fragile individual agency—pulses through BioShock™, where Rapture’s gleaming Art Deco decay mirrors Japan’s Sovereign Wealth Fund: both promise salvation through capital, both deliver moral bankruptcy disguised as progress. The player review calls it “revolutionary,” and it is—not for its guns or plasmids, but because it forces you to confront how ideology calcifies into architecture, how “free market utopia” becomes a cage of your own complicity. Like Kimimaro accepting money to surrender his future, Jack doesn’t realize he’s been conditioned until the words “Would you kindly…” crack open his skull. Same vertigo. Same betrayal.

Then there’s Deus Ex: Game of the Year Edition, whose description nails the shared pulse: “The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.” Not fantasy—it’s diagnosis. Its player review celebrates how the game drops you into that reality immediately, ESC key open, all options visible—not as power fantasy, but as burden. You choose who to trust, what data to leak, whether to dismantle the system or become its next node. Kimimaro doesn’t get an ESC menu—but every time he hesitates before signing a Financial District contract, that hesitation is the ESC key hovering over morality, over survival, over self.

And Beyond Good and Evil™, though tonally warmer, shares the same nervous system: Jade investigates not alien invaders, but government-manufactured fear, media manipulation, and resource hoarding—all while her planet bleeds quietly, like Japan’s unemployed youth vanishing into pachinko parlors or capsule hotels. The player review calls it “crazyyy”—but that energy isn’t chaos; it’s recognition. When Jade films undercover footage of propaganda broadcasts, she’s doing what Kimimaro does when he stares at the SWF’s official statements and feels the lie in his molars. Both stories weaponize ordinary observation as resistance.

Who loves this pairing? The person who watches Kimimaro walk past a bank branch plastered with “Growth. Trust. Tomorrow.” and feels their throat tighten—not because they’re angry, but because they recognize the grammar of the lie. The player who reloads a save in Deus Ex not to win, but to test whether truth survives another dialogue branch. The one who pauses BioShock mid-combat to read a faded note on a corpse’s desk—not for lore, but because the handwriting looks like their father’s. These aren’t stories about heroes saving the world. They’re about people holding their breath in the gap between what’s promised and what’s paid, between currency and conscience—and finding, against all odds, that the most radical act is still asking: Whose future is this, really?

🎮6 Games That Match the Vibe

Match Dimensions Explained

🏛️ Political Thriller
🌆 Cyberpunk & Dystopia

Frequently Asked Questions

Why is BioShock always listed as similar to CONTROL despite having no psychic powers?

Great question — it’s not about the powers, but the *vibe*: both drop you into a crumbling, ideologically twisted world where architecture itself feels like a character (think BioShock’s Rapture vs. CONTROL’s Oldest House). The political thriller layer hits hard in both — BioShock’s objectivist dystopia and CONTROL’s bureaucratic occultism both make you question who’s really pulling the strings, especially during scenes like the Fontaine Futuristics reveal or the Director’s office monologues.

Is there a CONTROL anime or movie adaptation in the works?

No official anime or film adaptation exists — Remedy’s been laser-focused on games like Alan Wake 2 and the upcoming Control 2. That said, the *tone* of CONTROL absolutely echoes what you’d get from a cyberpunk-political thriller anime: think the conspiratorial dread of Ghost in the Shell’s Section 9 investigations or the surreal bureaucracy of Paprika — both vibes you’ll also catch in Deus Ex: Game of the Year Edition when JC Denton uncovers Majestic 12 in that rain-slicked, neon-drenched Hong Kong level.

CONTROL vs. Beyond Good and Evil — which one’s better if I want conspiracy storytelling with a grounded, human protagonist?

Go with Beyond Good and Evil — Jade’s got zero superpowers, just grit, a camcorder, and her pig buddy Pey’j, and her investigation into the Alpha Sections’ propaganda machine feels terrifyingly real (especially those fake news broadcasts in the game’s TV stations). CONTROL’s Jesse Faden deals with cosmic entities and shifting architecture, while BG&E keeps its political thriller grounded — much like how Deus Ex: Invisible War tries to scale up the stakes but loses some intimacy compared to Jade’s boots-on-the-ground reporting.

What if I love CONTROL’s eerie office horror but hate combat-heavy games?

You’ll still vibe hard with Ricochet — don’t let the ‘action game’ label fool you. Its arenas are dripping with cyberpunk dread (glowing server racks, flickering holograms, oppressive corporate logos), and the tension comes more from atmosphere and pacing than shooting — like wandering the Oldest House’s Maintenance Sector, except swapped for Ricochet’s zero-G battle chambers. Plus, player reviews call it ‘a soap opera meets horror movie,’ which nails CONTROL’s tonal whiplash between bureaucratic boredom and existential panic.