
Tojima Wants to Be a Kamen Rider
Tanzaburo Tojima has dreamt of becoming a Kamen Rider his whole life. But now that he’s 40 years old, he’s starting to think his dream may never come true…until he’s swept up in a series of crimes inspired by the infamous “Shocker”! From Air Master and 81 Diver’s Shibata Yokusaru comes a wild, heartfelt tale about adults who love Kamen Rider a little too much and start playing pretend—for real!
(Source: Crunchyroll)
📺Anime Details
📝Editorial Analysis
The fluorescent hum of a convenience store at 2:17 a.m., the plastic crinkle of a melon soda can, and Tanzaburo Tojima—forty years old, wearing ill-fitting black spandex under his coat, whispering “Henshin!” into an empty parking lot while shadowboxing a flickering streetlamp. No transformation light. No roar of a motorcycle engine. Just breath fogging in the cold, knuckles scraped raw from practicing kicks against a chain-link fence earlier that day. That’s the heart of Tojima Wants to Be a Kamen Rider: not the fantasy collapsing, but the fantasy persisting, stubborn and tender, long after the world stopped believing it was possible.

This isn’t nostalgia as comfort—it’s nostalgia as resistance. The show pulses with the quiet, almost painful sincerity of adults who’ve kept their childhood mythologies alive not as escape, but as compass. It’s surreal because reality feels thin around them—Shocker-inspired crimes blur into municipal paperwork, idol performances double as covert transmissions, martial arts drills bleed into subway commutes. You don’t laugh at Tojima; you feel the lump in your throat when he adjusts his homemade belt for the seventh time, eyes locked on a distant, impossible horizon. It makes you think about how much courage it takes to love something unironically, publicly, inconveniently—and how often that love gets misread as delusion instead of devotion. The feeling is warm, aching, defiant, and deeply human—not childish, but child-true.
That emotional DNA thrums in Team Fortress Classic, where nine wildly mismatched archetypes—Medic, Spy, Demolition Man—clash in chaotic, physics-defying team battles. Its player review calls it “simply the best nostalgic game… I have dreams about this game.” Not dreams of victory, but of being there: the voice chat crackle, the absurd class-specific taunts, the shared delirium of coordinated chaos. Like Tojima’s crew, TFC players aren’t roleplaying heroes—they’re enacting them, with full commitment, inside a system that rewards belief more than skill. The comedy isn’t parody of heroism—it’s the joyous, sweaty, slightly unhinged practice of it.
Then there’s DeathSpank: Thongs of Virtue, described as “one of the funniest action-RPGs to date,” where the hunt for absurdly named artifacts (“Thongs of Virtue”) unfolds across whimsical, hand-painted kingdoms. A player notes it’s “a romp of misadventure… to bring about the second coming of justice.” That phrase—second coming of justice—lands like a perfect echo: Tojima isn’t chasing first-time glory; he’s answering a call he’s carried for decades, resurrecting ideals others dismissed as obsolete. Both Tojima and DeathSpank wield sincerity like a blunt instrument, swinging it at bureaucracy, entropy, and bad taste alike—never mocking the myth, only expanding its ridiculous, necessary scope.
Even Devil May Cry® 3 Special Edition resonates—not through its demon-slaying spectacle, but in Dante’s refusal to outgrow his flamboyance. The description says he returns “to his roots,” mastering multiple fighting styles while confronting his past. A player calls it “fantastic”—but crucially, “awful port” doesn’t diminish the core: the character’s unapologetic, theatrical, embodied belief in his own legend. Like Tojima rehearsing henshin poses in a public bath, Dante flips mid-air not just to win, but to affirm—his identity, his style, his right to be this much himself, even at forty (or however many centuries old he is). The comedy isn’t in the absurdity—it’s in the relentless commitment to it.
This pairing is for the person who still has a worn-out Kamen Rider belt stashed in their closet—or who once spent three hours modding a Skyrim NPC to recite tokusatsu catchphrases. For the one who cries during a Prince of Persia sandstorm not because it’s beautiful, but because it feels like remembering something they never lived. It’s for those who know the difference between pretending and practicing, and who understand that sometimes, the most radical act an adult can make is to kneel, press their palm to the pavement, and whisper “Henshin”—not hoping someone will hear, but because the truth of it lives in the bones.
🎮22 Games That Match the Vibe
Match Dimensions Explained
❓Frequently Asked Questions
Why does Team Fortress Classic keep coming up in 'Games Like Tojima Wants to Be a Kamen Rider' lists?
Because both lean hard into over-the-top action spectacle and self-aware comedy—like how TF2’s Spy disguising as an enemy or Medic’s ÜberCharge scream mirror Tojima’s absurd, fourth-wall-bending Kamen Rider fantasies. Players even call TF Classic 'the best nostalgic game' for its chaotic class-based antics, matching Tojima’s playful parody energy.
Is there a manga or anime adaptation of DeathSpank: Thongs of Virtue?
Nope—DeathSpank is purely a video game trilogy (Thongs of Virtue is the second entry), with zero official manga or anime. But its tone nails what fans love about Tojima: goofy heroics, like DeathSpank shouting 'I am DeathSpank!' while swinging a toaster-sword, plus that same 'ridiculous quest for virtue' vibe you get from Tojima’s delusional-yet-charming Rider aspirations.
How does Devil May Cry 3 Special Edition compare to Prince of Persia (2008) for Kamen Rider-style action?
Dante’s stylish, combo-driven demon-slaying—with his Rebellion sword, Trickster style dodges, and cheeky one-liners—feels way closer to Tojima’s flashy, performative Rider battles than Prince of Persia’s more grounded acrobatics and sand-based time powers. One player even called DMC3 'awful port, fantastic game'—that raw, theatrical combat energy is exactly the match.
What’s the best game on this list if I want something that feels like laughing *while* doing ridiculous action stunts?
DeathSpank: Thongs of Virtue—hands down. Its art style is cartoony chaos, every boss fight ends with a punny quip ('I’m not evil—I’m *under-evil*!'), and you’ll collect loot like the 'Sword of Mild Inconvenience' while riding a goat named Gary. That exact blend of action spectacle + comedy & parody (74 score) mirrors Tojima’s vibe better than even The Baconing—which players openly say 'humor and overall gameplay are weaker.'




















