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Moriarty the Patriot Part 2
Anime

Moriarty the Patriot Part 2

82/100TV13 ep2021

The second cour of Yuukoku no Moriarty.

In the late 19th century, the British Empire nobility reigns while its working class suffers at their hands. Sympathetic to their plight, William James Moriarty wants to topple it all. Frustrated by the systemic inequity, Moriarty strategizes to fix the entire nation. Not even consulting detective Sherlock Holmes can stand in his way. It’s time for crime to revolutionize the world!

(Source: Funimation)

Note: The anime received a special premiere on Funimation on March 28, 2021.

DramaMysteryPsychologicalThriller

📺Anime Details

Studio
Production I.G
Year
2021
Source
MANGA
Duration
24 min/ep
Top Characters
William MoriartySherlock HolmesAlbert MoriartyLouis MoriartySebastian Moran

📝Editorial Analysis

The gaslight flickers low over the cobblestones of Whitechapel, casting long, trembling shadows as a child’s bare foot—grimed, bleeding at the heel—vanishes into the fog. Not in panic. Not in flight. In silence. That single frame, held just a beat too long in Moriarty the Patriot Part 2, isn’t about action—it’s about weight. The unbearable, suffocating weight of a system so calcified it grinds flesh into dust before it even registers the scream.

Moriarty the Patriot Part 2 banner

This isn’t suspense built on ticking clocks or masked villains. It’s the slow, cold press of inevitability—the kind that settles in your molars when you realize William Moriarty doesn’t rage against injustice; he maps it, like a cartographer charting tectonic faults before the quake. His calm is more terrifying than any outburst because it’s rooted in clarity: the British Empire isn’t broken—it’s functioning exactly as designed. And that design demands sacrifice—not of the guilty, but of the invisible. You don’t feel adrenaline here. You feel vertigo: the dizzying drop when you finally see the scaffolding holding up the world—and how little of it was ever meant to hold you.

That’s why BioShock™ hits with such brutal resonance. Its description calls it a “Political Thriller” set in a “Cyberpunk & Dystopia”—but what mirrors Moriarty isn’t Rapture’s plasmids or Big Daddies. It’s Andrew Ryan’s voice echoing across flooded halls, reciting Objectivist dogma while his city drowns in its own logic. Like Moriarty, Ryan built a system to prove a point, and like Moriarty, he refuses to admit the cost is human—not theoretical. A player review nails it: “one of the most revolutionary games ever! genuinely changed the gaming world…” That revolution wasn’t technical—it was moral. The moment you realize you’ve been following orders not from heroism, but from programming? That’s the same gut-lurch as watching Moriarty manipulate Holmes—not to win, but to expose how easily even genius becomes complicit in hierarchy.

Then there’s Deus Ex: Game of the Year Edition, where “the gap between the insanely wealthy and the desperately poor grows ever wider” and “an ages old conspiracy bent on world dom[ination]” hums beneath every dialogue tree. Its description doesn’t mention ideology—but the feeling is identical to Moriarty’s London: a world where power isn’t seized in coups, but inherited, laundered through foundations, think tanks, and silent boards. A player notes it “gives you all options with one hit of the esc key”—and that’s the shared pulse: agency that feels vast, yet always circumscribed by systems older than you. You don’t overthrow the Illuminati in Deus Ex. You navigate them. Just as Moriarty doesn’t burn the House of Lords—he replaces its blueprints, brick by quiet, devastating brick.

Even Beyond Good and Evil™, with its neon-noir glow and pig companion Pey’j, shares this DNA—not in tone, but in structure of resistance. Jade isn’t a soldier. She’s a reporter, digging through propaganda, smuggling footage, trusting no institution. Her fight isn’t frontal—it’s archival, testimonial, relational. Like Moriarty’s network of orphans, servants, and disillusioned nobles, her power lives in the cracks between official narratives. A player calls it “Crazyyy game!”—not for spectacle, but for how it weaponizes observation, how truth itself becomes contraband in a society that’s already declared victory over justice.

These aren’t stories for people who want heroes to punch evil. They’re for the ones who’ve stared at a pay stub beside a CEO’s bonus report and felt that quiet, burning recognition—that the problem isn’t individuals, but architecture. For the reader who underlines passages in Orwell not for style, but for accuracy. For the player who pauses mid-mission not to reload, but to reread an email buried in a terminal—because somewhere in that bureaucratic syntax, the real crime is hiding. This is for the quietly furious. The strategically tender. The ones who know revolution doesn’t roar—it calculates, then leans in, very softly, and asks: What if we rebuilt the floor… while everyone’s still standing on it?

🎮40 Games That Match the Vibe

Match Dimensions Explained

🌆 Cyberpunk & Dystopia
🏛️ Political Thriller
🌃 Neon Noir
🖤 Adult & Dark Seinen
🔍 Mystery & Detective

Frequently Asked Questions

Why is BioShock always recommended for Moriarty the Patriot Part 2 fans?

Because both dive deep into political conspiracy, moral ambiguity, and the collapse of idealized societies—BioShock’s Rapture mirrors Moriarty’s Victorian London with its crumbling utopian façade and chilling ideological betrayals (like Andrew Ryan’s ‘Ayn Rand meets Sherlock’ speeches). You’ll feel that same slow-burn dread during the first descent into Rapture, just like Moriarty’s calculated unraveling of institutions.

Is there a Moriarty the Patriot Part 2 video game adaptation?

No—there’s no official game adaptation of Moriarty the Patriot Part 2 (or any part of the anime/manga). But fans consistently reach for games like Culpa Innata and Deus Ex: Game of the Year Edition because they nail the same noir-drenched mystery, morally gray detective work (e.g., Culpa Innata’s protagonist interrogating World Union officials), and layered political worldbuilding Moriarty thrives on.

BioShock vs. Beyond Good and Evil: which feels more like Moriarty the Patriot Part 2?

BioShock edges it out for tone and thematic weight—its oppressive atmosphere, philosophical monologues (Ryan, Fontaine), and systemic corruption echo Moriarty’s critique of empire and class far more than Beyond Good and Evil’s brighter, action-adventure pacing. That said, Jade’s investigative journalism in BG&E—especially sneaking into propaganda hubs and uncovering government lies—mirrors Moriarty’s exposé-driven tension in episodes like 'The Man Who Would Be King.'

What’s the best game like Moriarty the Patriot Part 2 if I want that brooding, cerebral Victorian-noir vibe?

Deus Ex: Game of the Year Edition—it’s your best match. Think rain-slicked neon alleys, trench-coated operatives like JC Denton navigating labyrinthine conspiracies, and dialogue trees where every choice exposes another layer of elite manipulation (just like Moriarty dissecting the British establishment). The 2052 setting isn’t Victorian, but its visual language, political paranoia, and adult-dark seinen tone hit the same nerve.